1. 1. Workflow for mod installation
  2. 2. API for modders
    1. 2.1. Resource identifiers and namespacing
    2. 2.2. Game strings
  3. 3. API for translators
  4. 4. Design goals
  5. Internals
  6. 5. Database structure
    1. 5.1. Implementation of namespacing
  7. 6. Translations
  8. 7. LUA API
    1. 7.1. Core functions
    2. 7.2. Object-oriented front-end

`simod` user documentation

API for modders

TODO.