Workflow for mod installation
Rough workflow
simod init
(run this only once): creates the database and fills it using data from the Infinity Engine files (key/bif and existing override files).simod add *target*
(run this one for each mod component): installs a mod component by running the mod script to modify the database.simod save
(run this once the database has been modified): compiles the changes from the database back to the game directory.
See simod --help
for (slightly) more details.
Current status
This tool is at the “proof-of-concept” stage.
Since a lot of the infrastructure is still being built, its capabilities are very restricted: it can only access and edit game items.